Sunday, October 26, 2008

Back in business

Hello! wow... I can't believe it's been so long since I last posted... Thanks for all of you who keep checking this page :)
I started my sophomore year at Ringling this August, been super busy... So far everything is going great and I'm really enjoying my animation classes (both traditional and computer animation). Other than that, I've been working on some other projects that hopefully I'll be able to show some results soon.

meanwhile here are two animation shorts from this year

Primitive theater: we had to tell a short story with a character or two, that are basically no more than a mprimitive shape the emotes.

CLICK HERE for a Hi Res version.

The ball bounce was our first assignment in Computer animation:

for a high res version

So that's it for now... a lot more to come soon.


Uri said...

Avner taasa li yeled!
Awesome, I love the bouncing ball the most, the little hole in the ground is so great :)

Really great to see the jump to CG, very exciting. too bad you didn't have more frame time in the primitive theater work, could have helped push the anticapation of the other marshmallow running a way, but it works really well anyways, can't wait to see more.

Richie said...

I can't get over your primitive theater man...FREAKIN AMAZING!!! haha. I was craving some smores after watching it.

Charles the Third said...

Looks good Avner. Thanks for the Demo.

The Machine said...

Omgsh! that was awesome, i love your primitive theater! lol mmm marshmellows! >:}(evil smile) hehe

Liron Topaz said...

Awesome work dude! Really really well done. In all aspects. Very cool idea, great animation, and very nice lighting and composition. Its really cool that you were able to polish the motion that well in that short amount of time, the ribbons motion came out very nice too, not too floppy but very smooth. I'd say keep it up but I know you will :)

Rachel W. said...

dude, that was awesome.

I heard you briefly talking about it at lunch but it turned out really good.

man, I miss animating.